OBJECT
Encounter
A single encounter for the game.
link GraphQL Schema definition
- type Encounter {
- # The ID of the encounter.
- Int! :
- # The localized name of the encounter.
- String! :
- # Player rankings information for a zone. This data is not considered frozen, and
- # it can change without notice. Use at your own risk.
- #
- # Arguments
- # bracket: Optional. A specific bracket (e.g., item level range)
- # to use instead of overall rankings. For WoW, brackets are item levels or
- # keystones. For FF, brackets are patches.
- # difficulty: Optional. A specific difficulty to fetch rankings
- # for. If omitted, the highest difficulty is used.
- # filter: Optional. A filter string for advanced searching. The
- # syntax matches the one used on the web site exactly, so you can filter encounter
- # rankings on the site to figure out the string to use.
- # page: Optional. Which page of rankings to fetch. By default the
- # first page is used.
- # partition: Optional. Whether or not to filter the rankings to a
- # specific partition. By default, the latest partition is chosen.
- # serverRegion: Optional. The short name of a region to filter
- # to. If paired with a server slug, will uniquely identify a server. If used by
- # itself, rankings for that specific region will be fetched.
- # serverSlug: Optional. The slug for a specific server. Whether
- # or not to filter rankings to a specific server. If omitted, data for all servers
- # will be used.
- # size: Optional. Whether or not to filter rankings to a specific
- # size. If omitted, the first valid raid size will be used.
- # leaderboard: Optional. Controls whether to include ranks
- # without backing logs in games & content types that support this. Ignored if
- # unsupported.
- # hardModeLevel: Optional. Filters ranks to a specific hard mode
- # (0-5) or any hard mode level (-1). Most encounters do not have variable hard
- # mode levels. Use `difficulty` for ESO Veteran Hard Modes.
- # metric: Optional. You can filter to a specific player metric
- # like dps or hps. If omitted, an appropriate default player metric for the zone
- # will be chosen.
- # includeCombatantInfo: Optional. Whether or not to include
- # detailed combatant info such as gear in the results.
- # className: Optional. The slug for a specific class. Whether or
- # not to filter rankings to a specific class. If omitted, data for all classes
- # will be used.
- # specName: Optional. The slug for a specific spec. Whether or
- # not to filter rankings to a specific spec. If omitted, data for all specs will
- # be used.
- # externalBuffs: Optional. Controls whether to include ranks
- # with/without external buffs. Most games and zones do not support this filter and
- # will quietly ignore it.
- (
- Int, :
- Int, :
- String, :
- Int, :
- Int, :
- String, :
- String, :
- Int, :
- LeaderboardRank, :
- HardModeLevelRankFilter, :
- CharacterRankingMetricType, :
- Boolean, :
- String, :
- String, :
- ExternalBuffRankFilter :
- ): JSON
- # Fight rankings information for a zone. This data is not considered frozen, and
- # it can change without notice. Use at your own risk.
- #
- # Arguments
- # bracket: Optional. A specific bracket (e.g., item level range)
- # to use instead of overall rankings. For WoW, brackets are item levels or
- # keystones. For FF, brackets are patches.
- # difficulty: Optional. A specific difficulty to fetch rankings
- # for. If omitted, the highest difficulty is used.
- # filter: Optional. A filter string for advanced searching. The
- # syntax matches the one used on the web site exactly, so you can filter encounter
- # rankings on the site to figure out the string to use.
- # page: Optional. Which page of rankings to fetch. By default the
- # first page is used.
- # partition: Optional. Whether or not to filter the rankings to a
- # specific partition. By default, the latest partition is chosen.
- # serverRegion: Optional. The short name of a region to filter
- # to. If paired with a server slug, will uniquely identify a server. If used by
- # itself, rankings for that specific region will be fetched.
- # serverSlug: Optional. The slug for a specific server. Whether
- # or not to filter rankings to a specific server. If omitted, data for all servers
- # will be used.
- # size: Optional. Whether or not to filter rankings to a specific
- # size. If omitted, the first valid raid size will be used.
- # leaderboard: Optional. Controls whether to include ranks
- # without backing logs in games & content types that support this. Ignored if
- # unsupported.
- # hardModeLevel: Optional. Filters ranks to a specific hard mode
- # (0-5) or any hard mode level (-1). Most encounters do not have variable hard
- # mode levels. Use `difficulty` for ESO Veteran Hard Modes.
- # metric: Optional. You can filter to a specific fight metric
- # like speed or execution. If omitted, an appropriate default fight metric for the
- # zone will be chosen.
- (
- Int, :
- Int, :
- String, :
- Int, :
- Int, :
- String, :
- String, :
- Int, :
- LeaderboardRank, :
- HardModeLevelRankFilter, :
- FightRankingMetricType :
- ): JSON
- # The zone that this encounter is found in.
- Zone! :
- }